wobble

GPU compositing. Free, for people with expensive computers.

The whole comp compiles into one compute shader and runs in real time. Nodes that break the flow glow red. You want a fast SSD and a good GPU.

Cache on readReads cache to NVMe, the comp runs live. Bake any stage if you want.
Cache setupRAM on by default. NVMe from the menubar. Per-Read toggles.
Z / X + clickPin a node's properties / viewer controls.
Z X C V B NHold while dragging: ×0.01 up to ×30.
G S D FRGB slider: one channel, saturation, warm/cool, green/magenta.
Ctrl-drag to viewerAny slider becomes a HUD control.
EPatch bay: wire values between nodes.
`Radial menus: node ops, global and region sources.
MRegions: one per render layer, each with its own sources.
⌘GGroups: a backdrop that follows its nodes.