GPU compositing. Free, for people with expensive computers.
The whole comp compiles into one compute shader and runs in real time. Nodes that break the flow glow red. You want a fast SSD and a good GPU.
| Cache on read | Reads cache to NVMe, the comp runs live. Bake any stage if you want. |
| Cache setup | RAM on by default. NVMe from the menubar. Per-Read toggles. |
| Z / X + click | Pin a node's properties / viewer controls. |
| Z X C V B N | Hold while dragging: ×0.01 up to ×30. |
| G S D F | RGB slider: one channel, saturation, warm/cool, green/magenta. |
| Ctrl-drag to viewer | Any slider becomes a HUD control. |
| E | Patch bay: wire values between nodes. |
| ` | Radial menus: node ops, global and region sources. |
| M | Regions: one per render layer, each with its own sources. |
| ⌘G | Groups: a backdrop that follows its nodes. |